Thursday, May 31, 2012

Connectivism and Social Learning in Practice


VoiceThread

This is my artifact of this week’s experiment with a fascinating Web 2.0 tool called Voice Thread, which was very new exciting for me.

Italian Grammar Made Easy – Cenerentola Project-

Connectivism and Social Learning in Practice

This week I explored the Social Learning Theory and the Cooperative Learning Theory. I found these theories to be very insightful and like the behaviorist, cognitivist, and construcionist theories, they correlate very well with my current teaching practice. As I researched these theories I began to reflect on how they correlate with each other. Through my research I have found that the social learning theory (SLT) includes cooperative methods of teaching.  

Dr. Orey (2011), defines the Social Learning Theory as a method of learning in which students are actively engaged in constructing artifacts and conversing with others (Laureate education, 2011).  Whereas, Johnson, Johnson, & Holubec (1986) Defined Cooperative learning as, “working together to attain group goals that cannot be obtained by working alone or competitively. The main purpose is to actively involve students in the learning process; a level of student empowerment which is not possible in a lecture format” (Orey, 2001a, p. 3). Providing students with teamwork and accountability enhances their knowledge and social skills. Through collaborative learning students become more motivated, engaged, concepts and ideas are elaborated and clarified through the immediate feedback of their peers. These are just the few benefits of this learning theory, there are many more and as technology evolves rapidly, the need and importance of implementing this theory rises as well. Students thrive for communication. It is vital to them that they be able to communicate with their peers.

            It is evident that both learning theories correlate with each other because they both involve students obtaining knowledge through some type of communication. These two theories complement each other very well and are very helpful in the long term meaningful retention of knowledge and 21st century skills that or students will need to succeed and thrive in this global workforce.

However, many educators have difficulty implementing the Social Learning Theory and the cooperative learning theory because they have experienced situations where students did not work equally to complete tasks, or that this type of learning is to time consuming and difficult to assess, also many educators fear that they will lose control of the class in this learning environment. As we progress deeper and deeper into the 21st century, teaching strategies, methods, and technology will continue to change. Thereby, drastically affecting the way we teach. Teachers can no longer rely on the lecture teacher-centered approach to reach their learners. Lessons now need to be more student-centered where the teacher is the facilitator of knowledge and students are the active learners. Dr. Orey (2011a), mentions proper grouping as very important part of cooperative learning. He also states that it is important to set clear expectations of each student in the group. Furthermore, he suggests a jigsaw puzzle approach to collaborative grouping which involves assigning responsibility to each member of the for learning the information and turn-keying it to their peers. A great way to assess that students are doing their due diligence to their group is through the use of rubrics (Laureate education, Inc., 2011a). Through this process, practice with using the cooperative learning, and professional development workshops teachers will gain greater insight to the great benefits of implementing these theories into their lesson and will be able to implement them successfully.

 “One of the best ways to learn content is to teach it. Teaching others helps the learner develop a deeper understanding of the content” (Laureate education, Inc., 2011a). Technology can be a great asset to educators and students when teaching each other content. Students can work collaboratively to create multimedia projects and then use these artifacts to teach their peers about their findings trough a demonstration of their creation. Research shows that “Student-created multimedia is a natural environment for cooperative learning” (Pitler, Hubel, Kuhn, & Malenoski, 2007, p.141). Along with multimedia projects, students can create wikis, blogs, and use Skype, to engage in active anytime anywhere communication and collaboration not only with people in their very own classroom but on a global realm, as well These are just a select few of the fascinating web 2.0 tools that not only supplement the cooperative learning theory but the social learning theory, as well. Meanwhile, they are also preparing students for a fast paced, global, virtual workforce in the future (Pitler, et. al., 2007).  

This week’s resources have also raised my awareness of how much technology has changed the way we learn. In fact the Social Learning Theory and the proposed Connectivism theory surfaced from the effects of technology. With all the social medias available to our students today, such as Facebook, twitter, email, instant messaging, blogging, wikis, and Skype our students thrive on socializing. It is inevitable that we would have to incorporate these skills into our lessons in order to engage our students. In fact, “by providing teamwork and individual accountability, students work toward acquiring both knowledge and social skills” (Orey, 2001, p.3). As previously mentioned, these skills are crucial for success in today’s global workforce.  The connectivist learning theory is based primarily on the modern transitions that education has made due to the influence of technology. Connectiivism is the belief that knowledge resides in patterns of how different concepts are networked. “Learning is the act of forming networks” (Laureate education, Inc., 2011b). Being that there is an abundant amount of methods to obtain information at rapid rates we need to form networks to transfer information and store it. Some examples of these networks are mobile phones, computers, Internet, and various data collection tools. Similar to the social theory, the ability to communicate with others is vital (Laureate education, Inc., 2011)

Many of the technology tools I learned about this week were very familiar to me. However, one that was new and very intriguing to me was the use of Voice Thread. This week I was able to practice using this tool and immediately saw the benefits in using this as a cooperative learning tool in my classroom. Currently my students are working on writing a story in the past tense to enhance their skills in using the past tense vocabulary. This is a cooperative group project done partially in school and at home. Students are provided with a few sentences to begin the story and then they have to end the story however they like. The story that they are working on is Cinderella. For this project they will need to use the Internet to type, get pictures, look up unknown words using translator tools, and multi-media technology. However, after having the opportunity to experience voice thread I immediately shared it with my students and added it as an optional tool to use in completing this task. The students were equally as excited as I was because this tool allows them to work cooperatively without having to be in the same room. This tool is perfect for creating engaging, interactive learning experiences for students (Laureate education, Inc. 2011c)

I am a firm believer that technology tools can expand and extend collaborative and cooperative learning beyond our expectations. “Technology has evolved to the point where it is so simple to use that educators can create powerful meaningful learning experiences with very little time” (Laureate education, Inc.,2011c). Through the use of technology and the different learning strategies, especially cooperative learning and social learning theory educators are able to differentiate instruction more effectively and efficiently with greater levels of success because students become more motivated and engaged in the learning process.

As a foreign language teacher, I am highly aware of the benefits social learning has on education. I am also well aware of the importance of incorporating the cooperative, collaborative, and social learning theories into my lessons. Through experience and research I have seen that students learn best through communication and collaboration with peers, especially in second language acquisition (Orey, 2001). I plan t seek creative methods to effectively incorporate various web 2.0 tools like blogging, wikis, e-pals and Skype to better engage my students by providing them with an immersive global experience. Do you implement the social and cooperative learning theories in your classes? If so what technologies if any do you use to enhance your activities and better engage your students? If you do not use any technologies or these theories at all, what are you waiting for?!

Here are some links that may be useful when seeking ideas for social and cooperative learning.



Informative video clips on social learning - http://www.tagoras.com/2011/04/12/embracing-social-learning/

I welcome any suggestions and/or comments you may have for me, as they help me to continue to grow as an educator and life-long learner, as well.

Thank you for stopping by! :)

Daniela Petruzzella

References:

 Laureate Education, Inc. (Producer). (2011a). Social learning theories [DVD]. Bridging learning theory, instruction and technology Baltimore, MD: Author.

 Laureate Education, Inc. (Producer). (2011b). Connectivism as a learning theory [DVD]. Bridging learning theory, instruction and technology Baltimore, MD: Author.

 Laureate Education, Inc. (Producer). (2011c). Connectivism as a learning theory [DVD]. Bridging learning theory, instruction and technology Baltimore, MD: Author.

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with
 classroom instruction that works.Alexandria, VA: ASCD.


           



Wednesday, May 23, 2012

Constructivism in Practice



This week was another fascinating and insightful week in my masters course. During this week I conducted research on the Constructivist and Constructionist learning theories. Both of these theories are very similar and lend themselves to how students construct knowledge.  According to Dr. Orey (2001), “Constructionism is both a theory of learning and a strategy for education that builds on the Constructivist theory” (p.5). The constructivist theory simply that knowledge is not knowledge is not simply taught by the teacher, but actively constructed by the learner (Orey, 2001). Although Constructionism supports the constructivist viewpoint, its emphasis is placed on the notion that learning takes place through the active construction of external artifacts that can be shared with others (Orey, 2001). Along with these two learning theories, I was also able to further my understanding of the problem-based learning and generating and testing hypotheses strategies. Through my research I found that these two strategies compliment the constructionist and constructivist learning theories in a variety of ways.

            Through the process of testing and generating hypotheses teachers can create interactive spreadsheets which students can use to collect data on a specific task and compare their predictions to actual results, in a time efficient manner. This use of technology is effective by providing the ability to maximize instructional time and meet learning objectives. The use of interactive spreadsheets also allow students to gain a deeper understanding of the topic being addresses and requires them to use critical thinking skills to predict outcomes (Pitler, Hubbell, Kuhn, & Malenoski, 2007). Data collection tools are also very helpful in helping students to clarify information and recognize patterns. “The internet is a huge data collection tool. It allows students to share and compare data online through a variety of collaborative sites such as Global School-House” (Pitler, Hubbell, Kuhn, & Malenoski, 2007, p. 211). Web resources such as gaming software, virtual simulations, and interactive applets are also highly effective and motivating tools that allow students to use background knowledge, make decisions, and see the outcome of their hypothesis. Any educator in today’s society is aware that their students interests lie in videogames. Many of our students spend the majority of free time playing video games at home. At least once a week a students tells me an educational fact that they learned about Italy from playing the video game Assassins Creed. Although this is not the ideal gaming software for teaching our students there are a variety of resources on the web that provide appropriate games and interactive software. According to the book, Using Technology with Classroom Instruction that Works,  “Simulation software can provide incredibly engaging learning environments resulting in increased motivation and retention in learning” (Pitler et al., 2007, p.213).

Dr. Orey (2011) states that there are four key concepts to the constructionist learning theory. They are, equilibration, assimilation, accommodation, and schema. Through the process of researching the data, collecting data, making predictions, and generating a hypothesis based on their predictions students are assimilating external facts and reality (data and research) to fit with their current beliefs and understanding. By assimilating their new knowledge and creating an artifact that they can reflect on through teacher-student feedback, as well as, student-student collaboration and feedback they reach equilibration, which is a balance between their current beliefs and reality. As the students create new knowledge they accommodate their current understandings to reality (Laureate education, Inc. 2011).  It is evident that the previous mentioned tools and strategies correlate well with the four concepts of constructivism.

Project-based learning is another strategy that I researched this week, which correlates very well with the constructionist learning theory. The project-based learning environment requires learners to construct artifacts based on that reflect their acquisition of knowledge. This is a students-centered approach to learning where the teacher is simply the facilitator and the students are responsible for their own learning. Project based learning must incorporate real world concepts, must provide options or choices to the learner, and should incorporate hands on activities.  Through the process of project-based learning there are three components; planning, creating, and processing. During this process students collaborate with peers, receive feedbach from peers and their educator, create an artifact displaying their knowledge, and process the new knowledge through the sharing of their artifacts (Orey, 2001). This strategy assimilates perfectly with the coostructivist learning theory.  Students are building on prior knowledge by  engaging them in real world experiences that allow them to develop new knowledge and skills in a learner-centered environment. Through this process the connection to constructivism is highly evident. I personally am drawn to project-based learning. I like that it provides students with the option to work alone or in pairs, and in my experience, students that are provided the opportunity to apply their knowledge in a realistic situation understanding the purpose of what is being taught and are able to retrieve that knowledge or skill for longer periods of time. I often use this strategy in my classroom through digital story telling, dialogue presentations, power point presentations, and WebQuests.

I have found that giving the students options on what they are base their project on, and freedom to e creative with their responses while providing an engaging scenario, like ordering food in an authentic Italian restaurant in the target language and paying with euros, is not only significant of the constructivist learning theory, it is highly engaging and motivating to the learners. These experiences build a desire for lifelong learning within the learner. Technology is also very important in the effectiveness of these learning theories and teaching strategies. Technology is a great asset to the teacher as well as the learner. We live in a digital world that provides with any and every possible resource at our fingertips.  As Dr. Orey (2001) stated in the Constructivism vs Constructionism, Technology is everywhere. A very important part of our career as educators is to prepare our students fro jobs that do not exist yet” (Laureate education, Inc., 2011). How can we do our due diligence to our students if we keep avoiding this reality by not integrating technology into our lessons? Technology is no longer a requirement but a necessity. Regardless of the learning theory or strategy, technology can be used to enhance a lesson, the important thing is knowing how to use it. This is why I am eagerly continuing my education in integrating technology in the classroom through this masters, peer collaboration and professional development workshops. 


Here are some great resources that I found on project-based learning:




Thank you for stopping by! :-)

Daniela Petruzzella

References:

Laureate Education, Inc. (Producer). (2011). Program seven: Constructionist and constructivist learning theories [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Orey, M. (Ed.). (2001). Emerging perspectives on learning, teaching, and technology. Retrieved from http://projects.coe.uga.edu/epltt/index.php?title=Main_Page

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Wednesday, May 16, 2012

Cognitivism in Practice


Cognitivism in Practice

            Through this week’s learning resources I gained a better understanding of the Cognitive learning theory and identified a variety of ways to effectively incorporate cognitive learning into my lesson by incorporating a wide variety of cognitive tools while integrating technology.  These tools provide a variety of ways to differentiate instruction and develop lasting meaningful knowledge while engaging students in the lesson.

            The cognitive learning theory is based on the way information is processed and retained.  According to Dr. Orey (2011a) the cognitive learning theory consists of a three-stage model for processing information. One stage is the sensory input stage, which is enhanced by the integration of multiple senses to improve learning. The second is the short-term memory stage, which can be enhanced by the chunking of information since the brain can only process a limited amount of information at a given time. Lastly, is the long-term working memory, which consists of information that is stored for longer periods of time. These memories are stored in networks and each piece of information is connected to another memory (Laureate education, Inc. 2011a). Using cognitive tools in the learning process, especially technology based cognitive tools are a great way to make lessons more interactive and engaging to the learner. “Many cognitive tools have multiple roles. Their roles allow students to interact with information in order to acquire, synthesize, create, and share new knowledge (Robertson, Elliot, & Robinson, p.4, 2007) Examining these roles provides educators with a variety of tools and resources to consider regarding the implementation and impact on how students learn.
           
            Two tools that is highly effective in developing long-term memory are virtual field trips and concept mapping. Virtual field trips enhance cognitive learning through the use of dual-coding which consists of the incorporation of image and text to make connections and associations to prior knowledge. This immersion method of learning reaches a variety of senses which provides more avenues for learners to retrieve information from stored memory. By allowing students to virtually go places that they are physically unable to go to they are developing episodic experiences that they can tie information to, compare and contrast information too, and engage in critical thinking (Laureate education, Inc., 2011b).  Another Highly effective tool in enhancing cognitive learning is concept mapping. Concept maps also support the dual-coding of information and are highly in helping the learner to organize their thoughts, clarify any misconceptions, visualize their ideas, and make necessary corrections or changes as needed (Laureate education, Inc., 2011). 

The book using Technology with Classroom Instruction that works provides two strategies that are highly effective in the cognitive learning theory and very helpful to the processing of information through the mapping of information. One is Cues, Questions, and Advance Organizers. This strategy is found in chapter four of the text. Cues and questions provide explicit reminders that help student trigger prior knowledge by making connections to it and advance organizers provide students with a variety of methods to organize their thoughts to identify what they know, what they need to now, and make connections to new knowledge through research. Technologies provide the opportunity to efficiently and neatly organize information through the use of spreadsheets, rubrics, and brainstorming software. A great too for webbing thoughts and organizing information is the Kidspiration organizer. This tool allows students and teachers to identify the central topic then make connections to that topic using text and picture while mapping out their thoughts.  Using multimedia tools such as power point and video software to as questions and organize thoughts is also a great way to enhance learning  through the use by activating prior knowledge and higher order thinking skills (Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K., 2007).
           
            The second strategy researched is Summarizing and Note Taking. This strategy can be found in chapter six of the text. This strategy helps students to synthesize information in order to identify which pieces of information are most important in achieving the goals of the lesson.  As mentioned earlier the brain can only process a limited amount of information at a time. This process is very important to the cognitive learning theory because it allows students which aspects of information are most valuable to achieving the goal of the lesson and makes the most memorable connection to their learning experience. Many students have a great deal of difficulty with the note taking and summarizing process therefore it is very important for teachers to teach these skills by demonstrating this process to the students first. This process can also be highly effective when conducted through peer collaboration. The use of wikis and blogs are a great way to share notes on a specific topic and identify the most valuable pieces of information that provide the most memorable connections to prior knowledge (Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K., 2007).
           
            Through my research of the cognitive learning theory I have identified that there are many ways to enhance students ability to process information, build new knowledge, and retain that knowledge for long periods of time. Through the use of technology I am able to enhance the students learning experiences and highly engage students in the cognitive learning process. “Cognitive tools impact student learning by causing them to think about information instead of reproducing and/or recalling information” (Robertson, Elliot, & Robinson, p. 9, 2007). Through the use of virtual field trips, graphing and organizing software, concept mapping, multimedia tools, and various other forms of cognitive technology tools I am able to create lasting learning experiences that allow students to develop connections to prior knowledge through a variety of modes. I am a firm believer in the cognitive learning theory. Until now I had not realized how many ways that I already used cognitive learning tools, as well as, the variety of tools available to me to enhance the learning process, thereby enhancing each students opportunity to succeed and thrive in the future by building enduring knowledge and skills through engaging experiences. How do you incorporate the cognitive learning tools into your lessons? Through your experiences, are there any cognitive technology tools that you and your students prefer?
Some of my favorite sites that incorporate cognitive tools are:

Google Docs and Spreadsheets – http://docs.google.com

Prezi – www.prezi.com

Glogster- www.glogster.com

Kidspiration/Inspiration - www.inspiration.com/Kidspiration

Brain POP – www.brainpop.com

This is a great site for virtual field trips-  



Any comments and suggestions are greatly appreciated. Thank you for stopping by! J

           
References:

Laureate Education Inc. (Producer). (2010a). Program one: Understanding the brain. [DVD]. Bridging learning theory, instruction, and technology. Baltimore, MD:  Patricia Wolfe, Ed.D. 

Laureate Education Inc. (Producer). (2011b). Program two: Brain research and learning. [DVD]. Bridging learning theory, instruction, and technology. Baltimore, MD:  Patricia Wolfe, Ed.D. 

Laureate Education, Inc. (Producer). (2011c). Program three: Instructional theory vs. learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1
Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology with classroom instruction that works. Alexandria, VA: ASCD.

Robertson, B., Elliot, L., & Robinson, D. (2007). Cognitive tools. In M. Orey (Ed.)
 Emerging perspectives on learning, teaching, and technology. Retrieved May 14,

Daniela Petruzzella


Wednesday, May 9, 2012

Behaviorism in Practice


Behaviorism In Practice

            Through my experiences as an educator and my educational studies I have become more fluent in the various learning theories and their roles in the classroom. This week for my graduate course in Integrating Technology in the classroom I researched the behaviorist theory. As I researched this theory I reflected on how I apply this theory.  I also reflected on the role the behaviorist theory correlate with strategies like reinforcement of student effort and the application homework and practice. Lastly, I reflected of the role of technology integration and realized that in many ways they are all intertwined.

            What is the behaviorist theory? The behaviorist theory is the oldest theory that focuses on how human beings learn. Theorist B.F. Skinner developed this theory on the basis of operant conditioning to study observable and measurable behavior. Behaviorist theorists believe that changes in behavior are a result  stimulus-response associations made by the learner. Through the use of the behaviorist theory educators manage students behaviors rewarding desirable behaviors through positive reinforcement and punishing undesirable behaviors through a variety of undesirable consequences to ensure the development of good learning habits (Standridge, 2002).

            One strategy that I studied this week involving the behaviorist theory and technology is reinforcing effort. According to Hartley (1998), one of the key principles to learning under the behaviorist theory is reinforcement.  Receiving positive rewards for positive behavior is much more preferable than receiving negative rewards such as punishments or failures (Smith, 1999).  While reinforcement is a very strong motivator, effort is also a strong motivator that students often do not realize or acknowledge the importance of in regards to their academic success. Technology makes it very easy for students and teachers to monitor the effects of students’ effort and provide immediate feedback. Through the use of data collection tools, spread sheets, surveys, and rubrics students can monitor their effort to academic achievement ratios and compare these rates to those achieved when more effort is applied. Using these tools and allowing students to assess themselves provides them with an awareness of the academic success they can achieve when they give each assignment their best effort. Of the variety of technologies learned in the book, Using Technology With Classroom Instruction that works, my favorite tools for monitoring effort and providing reinforcement for positive efforts rubrics, which can be created on the site http.rubistar.4teachers.com, and the use of surveys on effort which can be created anonymously by the students of previous years then provided to incoming students to provide the new students with ways in which the previous students have overcome their obstacles and achieved their highest potential by putting forth their best effort I great survey creating tool is Survey Monkey which is found at www.surveymonkey.com (Pittler, Hubbell, Kuhn, & Malenoski, 2007).

            The second strategy that I studied this week, which also adopts the behaviorist theory, is homework and practice. Behaviorist theorists believe that the learner must be active in the learning process, learning happen through frequent repetition and practice, and clear ojectives (Smith, 1999).  Providing students with homework is a great to extend their practice and build a deeper understanding of varied concepts outside of the classroom. According to Marzano et al. (2001, p.67),  “Tipically, students need about 24 practice sessions with a skill in order to achieve 80-percent competency  (Pittler, Hubbell, Kuhn, & Malenoski, 2007, p. 188) Providing students with a variety of ways to practice these skills inside and outside of school will ensure mastery of the topic. Through the abundance of resources available on the internet technology is a great facilitator of homework and practice skills. The use of web resources provides students with opportunity complete online review games that provide them with instant feedback and reinforcement of the correct or incorrect answer and the reasoning behind those answers. The ability to practice their skills through programmed learning is great reinforcement of skills through and activity the enjoy (Laureate Education, Inc., 2011). One method of using homework and practice with technology to enhance student learning is through various types of multimedia projects. I usually start these projects in school, then have the students complete them at home. Some projects include the creation of jeopardy review games using power point and digital stories using power point or moviemaker software.  Allowing the students to complete projects at home provides them more opportunities to collaborate with peers using wiki spaces, blogs, email, phone, etc. It also provides them to put their best efforts forward and be more creative than they can be in a classroom. (Pittler, Hubbell, Kuhn, & Malenoski, 2007)

            As previously mentioned, the behaviorist theory is a very old theory but when applied correctly a very good theory that educators and students greatly benefit from incorporating into the classroom even today. Especially with the integration of the vast array of technological resources available to educators and students, the behaviorist theory can prove highly beneficial to classroom management and academic success. I use the behaviorist theory in several ways in my lessons daily. How do you apply this theory to enhance your students learning and reinforce positive students habits, behaviors, and skills?

            A great resource for instructional tips and activities using the Behavioral learning theories can be found at this site http://viking.coe.uh.edu/~ichen/ebook/et-it/behavior.htm.

           Comments and/or suggestions are welcomed and appreciated. :)


References:

Laureate Education, Inc. (Producer). (2011). Program four: Behaviorist learning theory [Video webcast]. Bridging learning theory, instruction and technology. Retrieved from http://laureate.ecollege.com/ec/crs/default.learn?CourseID=5700267&CPURL=laureate.ecollege.com&Survey=1&47=2594577&ClientNodeID=984650&coursenav=0&bhcp=1

Pitler H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). Using technology
with classroom instruction that works. Alexandria, VA:  ASCD.

Smith, K. (1999). The behaviourist orientation to learning. In The encyclopedia of
informal education. Retrieved from http://infed.org/biblio/learning-behaviourist.htm

Standridge, M.. (2002). Behaviorism. In M. Orey (Ed.), Emerging perspectives on
learning, teaching, and technology. Retrieved 2012, May 8, from http://projects.coe.uga.edu/epltt/

Daniela Petruzzella